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Star of Doom (3rd Attempt)

History

    I started this version around 7th grade. The third iteration was similar to the second, but far more graphically intensive. This was due mainly to a switch over to the Ogre3D engine. I now had access to shaders, post processing, shadows, and much more. I could even have day and night cycles. It was during this iteration that I started a blog for the project: http://starofdoom.blogspot.com/. I began to work on more advanced effects such as water, terrain, and much more. This iteration somehow just dissipated, and I'm not even sure why. It was more of a lack of motivation, due to school, and homework and stuff. Failure Excuse: Lack of Motivation / Too Much Stress.




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Categories:

Games    Right Brain    Star of Doom   

Year:

2008